﻿using System.Runtime.Serialization;
using System.Windows.Media;
using System.Windows.Media.Media3D;

namespace GameBoard
{
    [DataContract]
    public class MapExentionVisualData : BaseVisualData
    {
        [DataMember]
        public Point3D Origin { get; set; }

        [DataMember]
        public double Length { get; set; }

        [DataMember]
        public double Width { get; set; }


    }
}